Ashen Vector
Build a base, mine alloy, and command infantry, armor, air and naval forces in real-time strategic battles. Fully offline, against the AI.
Independent game studio · Founded 2026
ZeroVault Games is an independent game project by solo founder Đỗ Quang Đăng. I combine AI-assisted development with hands-on game design and playtesting to build Ashen Vector.
Now in playtestAshen Vector
Games
Ashen Vector is our debut title. Upcoming projects will be announced here.
Build a base, mine alloy, and command infantry, armor, air and naval forces in real-time strategic battles. Fully offline, against the AI.
Our next project is currently in development.
Follow us to hear about it first.
About the studio
ZeroVault Games started in April 2026 as an independent game project by Đỗ Quang Đăng. I work on Ashen Vector daily, developing its concepts, algorithms and gameplay logic with AI-assisted coding and hands-on playtesting.
AI helps us move faster on repetitive work, so our time goes where it matters most: gameplay design, balance, and listening to players.
AI tools support concept art, modeling, code and automated testing, letting a small team ship a large amount of work.
Every design, balance change and piece of content is edited, playtested and approved by the team before release.
We openly share how AI is used in each product and document where our assets come from.
Đỗ Quang Đăng started the independent game project.
First public playtest build for PC and Android.
Regular Ashen Vector updates, then our next project.
Ashen Vector & Claude
What Ashen Vector is, and exactly where Anthropic’s Claude fits into how ZeroVault makes it.
Ashen Vector is a real-time strategy game for PC and Android. You build a base, mine alloy, and command infantry, armor, aircraft and naval fleets against an AI opponent on maps such as Cinder Basin and Storm Coast.
It is built in Unity 6 on a deterministic simulation (combat, economy, navigation, aviation and AI) kept separate from rendering, so every battle can be replayed and tested automatically. The game runs fully offline, needs no account, and ships in English and Vietnamese.
Ashen Vector is in active development and will keep receiving regular updates: new units, maps and balance passes based on playtest feedback.
Today the game itself makes no calls to Claude or any other online AI service, and no player data is sent anywhere. Claude is used on the development side only.
Our planned first use of Claude API is an internal tool for our development and QA team. It would review playtest feedback and bug reports alongside relevant design documents and test notes, suggest possible causes and regression tests, and flag inconsistencies for a developer to review. We would evaluate it on resolved issues before extending it to localization and documentation. This is a planned workflow; we are not yet presenting it as a deployed API integration.
Claude Code helps read code, propose changes and explain logic in the Unity project. I review its suggestions and test changes during development.
The project includes tests for game mechanics and gameplay scenarios. I use build and test results to check changes made with AI assistance before including them in a release.
Design, balance and every release are decided, playtested and approved by people. Claude is one of several AI tools we use, and asset sources are logged in our provenance records.
Team
Meet the solo founder responsible for the game concepts, algorithms and gameplay logic.
Solo Founder · Game Design & Gameplay Logic
Develops the game concepts, algorithms and gameplay logic, and builds Ashen Vector through daily AI-assisted development. VN VietnamWant to make games with us? Send us a short introduction.
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